Duel Terms
There are two main types of Reward
Duel Rules
Players freely select three heroes from the five heroes set in their deck to duel.
Heroes must always be accompanied by cards when dueling.
Cards used in duels disappear after the duel, regardless of the outcome.
Heroes used in duels remain available indefinitely and do not disappear.
Card
Card can be generated using the Card Scanner. or get stage reward.
Each card has a Number on the bottom left, which affects attack power, and a Number on the bottom right, which affects defense power.
Numbers range from 1 to 5, with higher values indicating stronger effects.
Card are marked with a Faction and Element, which can affect their power based on compatibility with the hero entered in the duel.
Faction
Both heroes and monsters have Factions.
There are no inherent advantages or disadvantages based on Faction.
Faction synergies are granted based on the combination of the hero's character, weapon, and armor Factions.
Factor
The unique coefficient is a multiplier that each character, armor, and weapon uniquely possesses. This is not represented in a table but is applied as a unique multiplier.
Element
There are six elements: fire, water, earth, lightning, wind, and Special.
Fire is strong against lightning but weak against water.
Water is strong against fire but weak against earth.
Earth is strong against water but weak against wind.
Wind is strong against earth but weak against lightning.
Lightning is strong against wind but weak against fire.
Special grants synergy effects regardless of compatibility with the element of the hero.
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