Duel Terms

There are two main types of Reward

Duel Rules

  • Players freely select three heroes from the five heroes set in their deck to duel.

  • Heroes must always be accompanied by cards when dueling.

  • Cards used in duels disappear after the duel, regardless of the outcome.

  • Heroes used in duels remain available indefinitely and do not disappear.

Card

  • Card can be generated using the Card Scanner. or get stage reward.

  • Each card has a Number on the bottom left, which affects attack power, and a Number on the bottom right, which affects defense power.

  • Numbers range from 1 to 5, with higher values indicating stronger effects.

  • Card are marked with a Faction and Element, which can affect their power based on compatibility with the hero entered in the duel.

Faction

  • Both heroes and monsters have Factions.

  • There are no inherent advantages or disadvantages based on Faction.

  • Faction synergies are granted based on the combination of the hero's character, weapon, and armor Factions.

Factor

  • The unique coefficient is a multiplier that each character, armor, and weapon uniquely possesses. This is not represented in a table but is applied as a unique multiplier.

Element

  • There are six elements: fire, water, earth, lightning, wind, and Special.

  • Fire is strong against lightning but weak against water.

  • Water is strong against fire but weak against earth.

  • Earth is strong against water but weak against wind.

  • Wind is strong against earth but weak against lightning.

  • Lightning is strong against wind but weak against fire.

  • Special grants synergy effects regardless of compatibility with the element of the hero.

Last updated